Zul’jin gains 1% Attack Speed per 1% of missing Health.
Zul’jin can activate Berserker to increase the damage of his Basic Attacks by 25% at the cost of 2% of his maximum Health per attack.
[Q] Grievous Throw
Zul’jin throws an axe forward, dealing damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul’jin’s next 3 Basic Attacks against them.
[W] Twin Cleave
Throw 2 axes in a large circular arc, dealing damage and slowing affected enemies by 15% per axe for 2 seconds.
Zul’jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving or taking damage while channeling will interrupt this effect.
Zul’jin is Unkillable for the next 4 seconds, and cannot be reduced to less than 1 Health. Taz’dingo!
Zul’jin throws a massive guillotine into the sky that crashes down on enemies in the targeted area. The lower Zul’jin’s Health, the more damage it deals.